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flash小遊戲簡單問題
Apr 17th 2014, 02:34

// 請利用Flash 動畫範本中的”布朗運動”, 複製killbugexam的元件庫中
// 基本要求:1. 將布朗運動的particle物件置換成蒼蠅
// 2. 遊戲隨機加入10隻蒼蠅並以亂數決定蒼蠅的位置
// 3. 動態加入拍子
// 4. 玩家可用滑鼠移動拍子拍打蒼蠅, 每打到一隻, 就將剩下蒼蠅數減1
// 加分題: 遊戲可以隨機加入蒼蠅或蚊子
// 如果10隻蟲子都打中時, 則顯示過關畫面
//完成後請將fla 檔email至 cshih1872@gmail.com 並於主旨註明姓名及學號
import flash.events.MouseEvent;
import fl.motion.MotionEvent;
function mybug2(me:MouseEvent)
var mybug2:Array=new Array();
var scale=1;

for(i=0;i<10;i++){
mybug2[i]=new bug2();
mybug2[i].x=Math.random()*(500-10+1)+10;//math.random()*(b-a+1)+A回傳
mybug2[i].y=Math.random()*(635-100+1)+100;
scale=(Math.random()*(10-1+1)+1)/10;
mybug2[i].scaleX=scale;
mybug2[i].scaleY=scale;

stage.addChild(bug2[i]);
}

var killer_mc:killer=new killer();
var getscore=10;

stage.addChild(killer_mc);

stage.addEventListener(MouseEvent.CLICK,removehorse);
function removehorse(me:MouseEvent){
for(i=0;i<10;i++){

if(bug2[i].hitTestPoint(me.stageX,me.stageY,true)==true){
stage.removeChild(bug2[i]);//由舞台移除掉horse1的物件
getbug_txt--;
bug_txt.text=getbug_txt;
killer_mc.alpha +=0.1;
}
}
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, dragstar);
function dragstar(me:MouseEvent){
killer_mc.x = mouseX;
killer_mc.y = mouseY;
Mouse.hide();
}

stop();

可以幫我檢查一下那裡有誤嗎
他依直說我未定義函數...

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